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It protects a user from accidentally overwriting hard-drives by making drive selection obvious; and with validated flashing there is no more writing images to corrupted drives.Top definition. Lurkers unknown. People who look at your myspace and dont leave commentsmessagespic comments, etc.
Rob:My Profile views just jumped from to in ten minutes!! Fred:God damn lurkers!! Mongo : That kid Tonto is a lurker. Thor : He is creepy. Tonto: I am right here. Lurker unknown. Someone who "lurks" around an Internet forum, only reading and never posting.
Dude, how come you never comment about anything I write on my site? You're such a lurker. A person who is just "there.
Possible reasons for this could be: -They don't know what to say -They are pretending to have friends -They are trying to scare you -They are there just to be seen with you, as if they have some kind of relationship with you. Person 1: Who's that? Person 2: The lurker. He shows up everyday, just ignore him. People who go on your stickam profile when your live and dont come into the chat. Dave - "Oh shit look i got 10 lurkers" John - "Imma cap them fewls with my aussie guns pew pew ".
Dirty Kathryn Geezer Schoolie Dirty Colton Sinatra Boneless children Nudes day Dirty Kathy Dirty maddy Dirty genesis Lil Moser Alphabetical list lurk and bang lurk and jerk lurkathon lurkatory Lurkatrate Lurkatron Lurk bag lurkbait Lurk Booking Lurk chair Lurkdom Lurked lurked out lurkened Lurkening lurker lurkerbater Lurkerbating Lurker Bee Lurker Bomb lurker deer lurkering lurkerism lurker jerker Lurkers Corner Lurker's neck lurkerz lurkey Lurkey Turkey lurkface.It would be easy to say that the lurker is the player who sneaks around the map on their own trying to backstab people.
The lurker is also in a great position to kill the CT in pit once that guy realizes that the terrorists are swarming B. Alternatively, the lurker could go down to boiler room and try to kill the player on short in order to stay closer to B so that they can assist his team during the post-plant situation.
On the other hand, they might secure the kill and put some pressure on defenders in CT spawn, making it a lot more difficult to retake the site.
Coming up with a play involves good reads of what your opponents are likely to do as well as understanding what they may or may not expect. Lurking is a highly intuitive endeavor. The only way to develop this skill is through experience. The other part, communication, is probably the main reason why you want a lurker on your team in the first place.
Your lurker needs to be able to assess the situation and provide good information. How does the B-player on Mirage generally react to a smoke strat over at the A-site?
Is it possible to categorize players in different groups? If so, will that knowledge help you identify what kind of player that B-defender is in a live game? I think so.
After that kill, he waits for a second or two but no one tries to trade off the kill from the B-side of mid, suggesting that the B-player might have pushed tunnels for information. I have no way of knowing for sure, but I think that the smoke in mid served two purposes. Knowing that there was a possibility that they would peek and find that no one was there made Christopher realize that there was a chance that the B-player was going to attempt to flank him. After that his job was pretty much done.
The main area that I think you should focus on is your gamesense. Watch a lot of demos from your own games to find out how players on your level react to the things you do. How do the players on a certain site generally react to a flashbang thrown in a certain spot at a certain time.
If you notice a pattern you should try to figure out what triggered the response. The best way to learn these things is to play a lot of games. Preferably against other pre-made teams, so that you know that they will communicate. If your team goes for an A-push and you throw your flashbangs and a smoke towards B, how long did it take for the B-players to get to A?
Is it possible for you to play in a certain way to trick them into doing what you want them to do? Because of the nature of your role, you should spend a lot of time on deathmatch servers. If you spend more time working on the basics of the game than your opponent, you give yourself a greater chance to come out on top of any given situation.
When you play games for practice purposes you should try to mix things up as much as possible so that, over time, you build a solid repertoire of plays that you can use in different situations. Usually those plays involve a smoke and two flashes. Like I said, put a lot of time into practicing the basics. First of all, you should try to answer the most basic of questions: what exactly is this player doing?
Lurkers rarely just lurk for the sake of lurking. So, who should you watch? Every CS player can learn things from him. Especially towards the end of rounds.
You can find both recent and older demos over at HLTV. Please deactivate your ad blocker in order to see our subscription offer.
Image via Steam Workshop, by Lord Rich. What is the lurker supposed to do? Who should be a lurker?The Lurker is a subspecies of Xenomorpholder than a Chestburster but younger than a Warrior. The only known individual Lurker was the Alien. The name "Lurker" was given to the species in the video game Aliens: Colonial Marines. The Lurker species is different from most other Xenomorphs. The tops of their heads have transparent shells which allow their skulls to be seen.
This allows their nostril holes, eye holes and black patterns on their skulls to be seen. Their skin is more grey colored than black and they display more human-like features, such as posture, hands, and feet. The Lurkers' torso, tail, and legs have the same features as the Xenomorph Warriors in the second film and are more human-like than that of the Xenomorphs that appeared in the fourth film and the Aliens vs.
Predator series known as Drones. The Alien later molted it's skin and killed one of the crew members that was searching for Ellen Ripley's runaway cat. One of the crew members later searched for The Alien and was supposedly killed by the creature by surprise. The Alien killed nearly all of the Nostromo' s crew until Ripley activated the ship's self destruct function and escaped in one of the ship's craft.
The Alien attacked her by surprise and apparently sneaked on board the escape pod. Ripley hid in the spacesuit room and dawned a suit. Ripley then activated a smoke where The Alien was resting and the creature tried to attack her shortly before Ripley activated the airlock which shot The Alien out into space. The Alien remained on the outside of the escape pod until Ripley activated the craft's motors which shot The Alien into the void of space, to it's death.
Men in Black. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Categories :. Home world:. Media information. First appearance:. Alien Lurkers are a common monster in Silent Hill: Homecoming.
Alex Shepherd first encounters one in his flooded basement, from where his mother had recently left. They are semi-aquatic, found both underwater and on land. Lurkers appear as bald male humanoid monsters with huge claws, resembling mermen. Their legs are fused together or bound by layers of dead skin, so they drag them uselessly behind them. Their faces are blank save for a huge, vertical slit down the middle of their heads, filled with horrific teeth.
Most notably, their wrists are severed and a series of three, sickle-like blades are grafted on to the stubs of their arms. They use their arms to crawl and attack. If one looks closely at the Lurker's arms one can see three small breathing holes on each of the Lurker's arms.Lurker & N3xu5 - Sound Blades
Lurkers have a tendency to crawl out of small hiding places and ambush Alex. They are located in the Silent Hill streets and in flooded buildings, therefore making water a constant risk to enter. The aggressive monster moves slowly by crawling on their hands, dragging themselves forward. However, they attack with alarming speed. They swipe at Alex with their long claws, and, when at a medium distance from him, lunge out and knock him down. The horrific claws make them exceptionally dangerous, however they lack lengthy stamina.
Overall, the swift speed and brute force of their claws can make Lurkers a very treacherous enemy to Alex: their fast speed, deadly attacks and strength all combine to create an effective killing machine.
They are best dealt with at either long range or in melee, to avoid their most devastating attack. The Lurker's head is highly susceptible to heavy attacks; one charged heavy swing from the fire axe will instantly decapitate them. Lurkers may represent the restraint Alex felt throughout his life and the lack of love from his family. Similarly, it may represent Alex's feelings of incapability when it comes to finding his brother, being restrained or held back by those around him refusing to tell him the truth.
It could also symbolise Alex's intended fate by drowning, and his subsequent avoidance of it. Their legs are tied up, possibly hinting Adam Shepherd planned to tie Alex up and dump him in the lake. On the same note, they could also possibly represent the death of his brother Joshuaas Joshua drowned and Lurkers have an appearance similar to a twisted version of a mermaid.
Its claws also highly resemble tools of torture.Lurkers are zerg units introduced in StarCraft: Brood War. Lurkers must burrow in order to attack, rendering them invisible from enemy attackers. Lurkers are particularly effective as a defense against enemy raids on workers. As long as the defenders can keep enemy detectors from penetrating, raiders deployed by air transport are at risk of being annihilated by pre-deployed lurkers that they cannot see.
Terrans are not as handicapped against lurkers because of the ComSat station. Out of all the zerg units in the game, lurkers benefit the most from attacking from high ground. They are particularly effective on ramps when set up at the choke point. The lurker's attack does linear splash damage to allied and enemy ground units, but not the player's other ground units, in its path. The lurker has no means of defending itself when not burrowedand is vulnerable during the process of burrowing; this takes more time than for other units and enemy units can still attack them at that stage, possibly killing the lurker before it even has a chance to effectively become invisible to the enemy and attack.
Lurkers may burrow even if the ability has not been researched. Lurkers may attack only when burrowed. The following section contains information from a previous version of StarCraft which is no longer valid.
Earlier in development, the sunken colony 's sprite was named "lurker. The lurker was given a visual upgrade in StarCraft: Remasteredalong with every other unit.
The features of the original sprite were hard to ascertain. Sign In Don't have an account? Start a Wiki. Do you like this video? Contents [ show ]. Burrowed Attack.
Missile Attacks. Accessed on Blizzard Entertainmentaccessed on Broodling Infested terran. Egg Lurker egg Cocoon.
Hatchery Extractor Evolution chamber Spawning pool Hydralisk den. Creep Creep colony Spore colony Sunken colony.
Fungal colony Mutation chamber Mutation pit Nydus pit Scoria. Categories :.In Internet culturea lurker is typically a member of an online community or PLN who observes, but does not participate. Lurkers make up a large proportion of all users in online communities. Lurkers are referred to using many names, including browsers, read-only participants, non-public participants, legitimate peripheral participants, or vicarious learners.
Since the beginning of computer-mediated communication lurking has been a concern for community members. In the mids, the word started to be applied to the Internet when bulletin board systems became popular.
The bulletin boards were accessed through a single phone line that users would call to upload files and post comments to share with the community. Because lurkers would keep the phone line busy for extended periods of time without contributing anything, they were often viewed negatively and would be barred by the system operator who managed the BBS.
Today lurkers are viewed both positively and negatively. In many communities lurkers are still seen as free-riders.
Lurkers are often hard to track in computer-mediated communities. Lurkers lurk rather than participate for a variety of reasons. A majority of lurkers profess that they lurk simply because they think that browsing is enough for them.
Pure lurkers more often are motivated by the fact that the community is the only place to find a certain kind of content, while moderators and contributors are motivated by either duty or feelings of attachment. In much of the published literature, "lurking" is treated as a personal trait. However, concepts of legitimate peripheral participation  and "de-lurking"  suggest that lurking may be more situational than dispositional.
In a study of online communities in which it was possible to see the total membership list, researchers were able to count the number of members who were public participants in one community while remaining silent or non-public participants in another community.
Lurking behavior provides some benefits to users. In a study that addressed lurking in E-learningscholars found evidence that lurking is a helpful type of participation in online courses.
Students said that the most common reasons they lurked before posting were to discover a message to reply to, to identify a model to adopt, to bypass providing a similar reply, and to acquire knowledge regarding the topic. One reason lurkers lurk is the need to learn more about the group.
In interviews, lurkers claim a lack of understanding of the community as a reason for not posting. In the interviews, lurkers mentioned that this was their preferred method so that they could avoid making a mistake and being rejected by the group.
To determine if the group is a good fit and to learn more about the norms, lurkers will read most if not all of the posts. Lurkers will also examine email addresses and signatures with associated websites so get a better understanding of the other members of the group. By taking these steps, lurkers gain more cultural capital.
How to lurk in Counter-Strike: Global Offensive
They found that people that lurk longer before posting had greater levels of cultural capital. A lurker can gain cultural capital in a community just by spending a lot of time in it.
A person that has more cultural capital will benefit more from the community. Lurkers can also develop stores of valuable knowledge as they lurk which may be helpful later should they decide to contribute.
For example, users in open source software communities can quickly discover the answers to common problems, making them more likely to contribute answers later. If they have already had a question answered, they are even more likely to de-lurk and reciprocate.